25 Aug 2011

Occupation and Magic Keyword character traits have always been there

Yes, and they are a really great and fully functional part of the game, but look closely. The emphasis was originally on choosing and playing a particular type of character. You didn't for instance have to select cult or culture traits that you were not interested in. Your relationship to the cult or culture wasn't seen as a limitation of effectiveness, or as a specific character driver. It was instead seen as a stat used to represent how easy it was to use that relationship to solve problems just like any other skill. Yes there were entry requirements for cult levels but it was easy to start as a devotee, so this wasn't exactly a limiting factor. Early on it was even possible to be an initiate of one cult and a devotee of another, and pantheon worship was emphasised. Things drifted very rapidly soon after because these things were apparently not correct.

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